How to play Shogi (Japanese Chess)

Learn the rules to the board game Backgammon quickly and concisely – This visually rich video has no distractions, just the rules.

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Para assistir em português, confira este vídeo:

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0:00 – Objective
0:15 – The Board
0:44 – Set up
1:00 – Before Starting
1:17 – Starting
1:45 – Completing a Turn
2:20 – Dice & Moves
3:25 – Playing a Roll
3:50 – A Blot & The Bar
4:05 – Checker
4:50 – Bearing Off
5:43 – Stake Per Point
5:50 – Doubling
6:15 – Re-Double
6:40 – End Game
7:06 – To Win
7:22 – Optional Rules


Each player rolls one die. The player with the highest die goes first but uses the results of both dice rolled on their first turn. If it is a die then both players reroll. When rolling dice you must roll both dice together in your cup onto your right-hand section of the board. If any dice go outside of your board, land on a checker, or doesn’t land flat, the roll is invalid and you must reroll both dice.

A turn is completed when the player picks up his dice. If the play is incomplete or otherwise illegal, the opponent has the option of accepting the play as made or requiring the player to make a legal play. A play is deemed to have been accepted as made when the opponent rolls his dice or offers a double to start his own turn.

If a player rolls before his opponent has picked up the dice to complete his turn, the player’s roll is voided. This rule is generally waived any time a play is forced, like when your opponent is unable to play.

The dice indicate how many points you can move a checker. Checkers always move around the board in the direction from your opponent’s home base, to their outer board, to your outer board, then into your home base. A checker may only be moved to an empty point, a point you already have checkers in, or a point that is occupied by exactly one opponent checker.

You may move the same checker more than once a turn. A player who rolls doubles plays the numbers shown on the dice twice, for a total of 4 moves. The player may move any combination of checkers he feels appropriate to complete this requirement.

A player must use both numbers of a roll if this is legally possible, or all four numbers of a double. When only one number can be played, the player must play that number. If either number can be played but not both, the player must play the larger one. When neither number can be used, the player loses his turn. In the case of doubles, when all four numbers cannot be played, the player must play as many numbers as he can.

A point occupied by a single checker of either color is called a blot. If an opposing checker lands on a blot, the blot is removed and placed on the middle-raised area of the board, called: the bar.

Any time a player has one or more checkers on the bar, his first obligation is to enter those checkers into the opposing home board. A checker is entered by moving it to an open point corresponding to one of the numbers on the rolled dice. 1 being the 24 point and 6 being the 19 point.

If neither of the points are open, the player loses his turn. If a player can enter some, but not all of his checkers, he must enter as many as he can and then forfeit the remainder of his turn. After all the player’s checkers on the bar have been entered, any unused numbers on the dice must be played, by moving either the checker that was entered or a different checker.

Once a player has moved all fifteen of his checkers into his home board, he may begin bearing them off. A player bears off a checker by rolling a number that corresponds to the point on which the checker resides, and then removing that checker from the board. Thus, rolling a 3 permits the player to remove a checker from the 3 point. A player is under no obligation to bear off if he can make an otherwise legal move.

If there is no checker on the point indicated by the roll, the player must make a legal move using a checker on a higher-numbered point. If there are no checkers on higher-numbered points, the player is required to bear off a checker from the highest point on which one of his checkers resides. For example, if you roll a three, you cannot bear off a 1 point checker unless that is the only point where checkers remain…


  1. chess has simpler mechanics but still turns out to be complicated , just think if grandmasters started playing this

  2. Shogi reminds me the parable about a naval office standing for promotion and an admiral quzzing him. It goes something like:

    A:“What will you do if you are leeward and the wind increases?”

    NO: “I’d go hard on the rudder and lay on more sail!”

    A: “Fine, and if the wind increases again”

    NO: “Go harder on the rudder and lay on more sail!”

    A: “And the wind increases yet again?”

    NO: “Go harder still on the rudder and lay on more sail!”

    A: “Young man, where are you getting all this sail?”

    NO: ”With respect, sir, the same place you are getting all the wind!”

    I mean…where do you get infinite armies to do battles….

  3. not me watching this trying to see what 3-gatsu no Lion is about

  4. I once played this game with chimera ant King. Oh boy what a time that was 👑

  5. Question, when you drop a captured piece, do you place it pointing to you as it originally was, or poiting to your opponent because it's under your control?

  6. Legends came here after watching Shikamaru playing shogi

  7. The difficult part of shogi is that you always have to think about which pieces to throw away when attacking the enemy's line. The discarded piece becomes the opponent's weapon, so if you make a mistake in attacking, your opponent may finish you off with the piece you were using until a while ago. Also, when you don't have enough pieces to cripple your opponent, there is also a strategy such as making the opponent attack on purpose in order to obtain the pieces from the opponent.

  8. Hector the Cartoon and Video Game Fan says:

    Promoted Lance? More like DEMOTED Lance.

  9. Seems pretty unsportsmanlike that you can drop a piece to give checkmate.

  10. チェスと将棋は似ていますが思考法が全く異なるのも面白いところです

    Shogi is similar to chess but the way of thinking is completely different, which is interesting

  11. Chess 2 dropped long ago and no oneis talking about it smh

  12. Okay, but where are the laser beams from the butt?

  13. For dropping a piece, is it only subjected to "pawns" only as long one of yours has been promoted?

  14. Watching naruto made me want to learn how to play this game

  15. Look at the description of the video.

  16. 楽しいよ




    🐣ピヨ将棋: 上のアプリの自分でプレイした将棋の解析をスマホでできる。強いaiとも戦える



  17. Shogi is a fun Two-Players game. Players move Pieces across the board, and try to capture their opponent's King, by putting the pieces into a checkmate position, very similar to Chess.

    Each players has 20 Pieces.
    (1 King)
    (2 Gold Genetrals)
    (2 Silver Generals)
    (2 Knights)
    (2 Lances)
    (1 Rook)
    (1 Bishop)
    And (9 Pawns)

    To set up the board, both players assemble their pieces on opposite sides of the board, with the black sides facing up.
    Then, Players take turns moving one of their pieces at a time across the board. Each pieces must be moved according to different rules, and 2 Pieces can never occupy the same square.

    Pawns can move forward 1 square at a time.

    Bishops can move any numbers of spaces diagonally.

    Rooks can move any number of spaces forward, backward, left, or right.

    Lances can move forward any number of spaces.

    Knights can move 2 squares forward, and 1 square sideways, to the left or right. And Knights are the only pieces that can jump over other pieces.

    Silver Generals can move 1 square in 1 of 5 directions: Forward, Diagonally Forward, or Diagonally Backwards.

    Gold Generals can move 1 square in 1 of 6 directions: Forward, Diagonally Forward, Sideways, or Backwards.

    Kings can move 1 square in any directions: Diagonally, Forward, Backward, Left or Right.

    To weaken your opponent, Capture their pieces by moving one of your pieces into the space occupied by the piece you want to take, then remove the captured piece from the board.

    On any turn, Instead of moving a piece on the board, A player can pick one of the pieces they've captured and put it back onto the board. You can do so, by taking that captured piece and putting it on any empty square with the black side up. The piece now belongs to them, And they can move it across the board as their own. This is called a Drop, and counts as a complete move.

    The last 3 Rows on each side of the board, are the Promotion Zones. When you move one of your pieces into a Promotion Zone, you have the option of flipping the piece over with its red side facing up, to promote it. All pieces can be promoted, Except Kings, and Gold Generals.

    Once a piece is promoted, it remains flipped until it gets captured or the game ends.

    Promoted pieces are more powerful, because they no longer their former rules.

    Promoted Knights, Silver Generals, Lances, and Pawns, can now move just like Gold Generals.

    A Promoted Rook, can move like a Rook, or a King.

    A Promoted Bishop can move like a Bishop, or a King.

    During gameplay, you have 2 Main goals: To protect your King from bring Captured, and to attack your opponent's King from all sides so that you can capture it.

    You can put your opponent's King in check, by moving a piece into position, to potentially capture their King on your next move.

    Whoever captures their Opponent's King first, Wins the game.

  18. Nice introduction of Shogi to those new to it!an interesting fact is that Shogi has the same ancestry of chess.this is why they are similar in rule
    Actually nights called 桂馬(けいま)in Japanese include kanji character indicating a horse 馬 there are similarities like this but I think it make shogi difficult that shogi has more blocks on the table and dropping rule that enable troops to be strategic use
    Shogi is widely considered as a traditional table game in Japan so I found it very surprising to know they are like brothers
    Sorry for my terrible English

  19. Who is only learning about this game because it was featured in Persona 5?

  20. Some girl named Ai Hinatsuru brought me here.

  21. The game that leaves chess in the dust, and yet chess gets all the prestige. I guess that the cute castles and horses are more attractive!

  22. 1:59 moving then promoting a piece is rude because the opponent may think that you moved without promotion and but then promoted changing your mind.
    taking, flipping and putting a piece in one action is the right way.

  23. i’m Japanese but I don’t fully understand how each piece can move.

  24. I'm almost only good at Tsume-Shogi, the Shogi endgame problems. These are slite complicated than chess problems and it makes the problems exiting puzzles.

  25. When anyone says Shogi my mind immediately goes to Shikamaru !

  26. So obviously this is a few years late, but I just got recommended this video and I can't help but notice that the description is for an entirely different video teaching how to play BACKGAMMON. Don't know if that's something the creator would want to correct after all this time or if it even really matters. Aside from that, very educational. Always was curious about this game.

  27. Grab a ball and play
    All those mind games are useless
    believe me I'm expert

  28. The stiff movement removes completely the beauty of chess

  29. they just make it more complicate than the original why?

  30. whole japan became copy ninja mean while india : hmm

  31. There used to be many kind of shogi. Taikyoku-shogi, the biggest one, surprisingly required very big board and 804 piece conposed of many types and their backs

  32. When AI beat humans at chess, AI didn't know it would take so long to beat humans at shogi.

  33. Will you do some how to play of the shogi variants? Like chu shogi, dai shogi, tori shogi, hasami shogi or gunjin shogi.

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